Design Issues III
Interactive Print Design -- Bah! Humbug!
By Cheryl Stephens
In this paper, I will explore a new
development in information design: "interactive print
design" in typography (the style and appearance of printed
matter). Interactive print design requires the reader to work at
constructing the text and the message within it. This demand on
the reader runs counter to other trends in communication and
information design. I explore here the competing views, and
recommend that empirical research is necessary but unlikely to
resolve the issue.
Background
This is a development with more than one source. Professionals
approaching design from various fields have contributed to the
trend itself and offer their own philosophic justifications for
or against it. Typographers, desktop publishers, artists,
designers, and media consultants have heralded the new
interactive trend in design as "youth-oriented" and
responsive to the infotainment expectations of
youth. Magazines aimed at a youth market have adopted this design
approach: Wired, Ray
Gun, Bikini. Other magazines aimed at
audience of artists and designers use it: Eye, Octavo, Emigre. Some magazines
use variants of the new design while still following some of the
classical guidelines: Details, Vancouver, Spy.
Document design standards adopted by technical communicators
and plain language communicators reflect results of legibility
research and user-testing over the past forty years. The
prevailing page design regimen revolves around the handling of
several variables: type font, type size, margins, line length and
spacing.
What is Interactive Design?
The "interactive" nature of the style demands first
that the reader take apart the design to re-constitute the linear
text. Then the reader must decode or decipher the message in the
text. Richard Poynor, a typographer, identifies "the next
wave" of typography and layout as one in which the reader
must work to process the text, where the: "aim is to provoke
multiple rather than fixed readings, to provoke the reader into
becoming an active participant in the construction..."(Poynor 9)
Michel de Boer describes the aim: "This is at the centre
of the studio's philosophy --that design would not be too
easy, either to do or to see. The receiver of the message should
be made to work, forcing them to think about what they see." (Stiff 238) Bridget Wilkins opposes the
"passive and comfortable approach" to design, claiming
"If it is easy to read it bypasses the visual potential of
the message." (Stiff 239)
This approach also has been labelled
"Deconstructionist": "This deconstructionist
typography creates a much more dynamic printed page, with
surprising juxtapositions and simultaneous layerings of disparate
information." (MacKenzie, Changing 11) For the post-modernist, like Jon R. Snyder:
"Hermeneutics (literally, `the science of
interpretation') attempts to discover -- or, better still,
recover -- the truth of a text or a work of art through an act of
interpretation. ... This means that everything we encounter in
our experience of the world is no more and no less than an
interpretation -- things in the world are always interpreted into
the terms of our own subjective values, and thus the only world
that can ever be known is a world of difference (that is, a world
of interpretations). (Vattimo
xxxvii)
On a practical level, interactive design requires the reader
to learn and apply new text-processing techniques. The reader
must learn new typefaces -- new configurations for the familiar
letters of the alphabet. (Beautiful Typefaces
advertisement in Black + White, Poyner) The reader may have
to get a red felt- tip marker to stroke across the type to
"decode" or bring the text "up" for reading (Spy, April 1995, 71-72)
Interactive design is non-linear. There may be text columns of
varying sizes and directions. The reader may have to turn his or
her head or rotate the page to get the necessary orientation to
read the text (recent Benneton dress ads). The text columns may
flow across the mid-section from page to page overleaf instead of
filling a given page. (Wired: "Electric
Word")
Interactive design is layered -- although it is not physically
possible to layer anything in a two-dimensional format. The
effect is that disparate columns become intertwined or shuffled
together: one must "read between the lines" of one
article to "follow the thread" of another article.
Interactive print design fills the page with graphics and with a
multitude of type-fonts and sizes and many colours which are
vivid or contrasting or both.
Classifying Information by Personal Significance
The interactive style of design assumes that all information
is of equal priority to readers. It demands the same design
approach to entertainment as to reference information. While the
interactive style has not yet been applied to legal, medical, or
safety information, the reason for that may be that generally
designers are not employed in the delivery of such information.
This situation may change for reasons discussed below.
The information needs of the public in current life are
varied. In Information Anxiety, information
designer Richard Saul Wurman has categorized the types of
information that are communicated to audiences as: Internal
Information, Conversational Information, Reference Information,
News Information, Cultural Information. Wurman visualizes the
needs for these types of information as concentric circles
radiating outward from the individual. Each type has a different
level of immediacy which may vary with individuals.
"The third ring is reference information. This
is where we turn for the information that runs the systems of our
world --science and technology-- and, more immediately, the
reference materials to which we turn in our own lives. Reference
information can be anything from a textbook on quantum physics to
the telephone book or a dictionary.
"The fourth ring is news information. This
encompasses current events--the information that is transmitted
via the media about people, places, and events that may not
directly affect our lives, but can influence our vision of the
world... Although there ar specific characteristics inherent to
the transmission of information at each of these levels, their
systems are remarkably similar and often they are fraught with
the same problems and pitfalls. Within each is the potential for
anxiety. And cumulatively, the grappling with information at each
of these levels can weigh us down and induce a state of
helplessness. It can paralyze thinking and prevent
learning." (Wurman 43-45)
Maureen MacKenzie is a Senior Research Associate with the
Communications Research Institute of Australia. She acknowledges
the need to find the appropriate typography for different types
of information:
"Optimum legibility is therefore conditional on
the context of use and the reading habits of those who will use
the information. What readers find acceptable in one genre of
document, such as a newspaper, or insurance policy is not
appropriate in either a novel or a youth culture magazine. If we
want to make effective documents, we must use typography
appropriately to meet the needs of our target audience and the
context in which our documents will be used." (MacKenzie Changing 13)
MacKenzie assumes that only "youth culture"
information will be subjected to interactive design. In fact,
Wurman's last three categories of information have been
subjected to interactive design so far. Magazines like Wired,
while obviously produced by a younger generation for a younger
generation, are read for computer news and reference information
by older readers. To date examples exist of this style being
applied to notices about community and cultural events and to
product brochures. (Poyner, Bagin and my
personal collection). The possibility exists that this style
will be applied to reference information (and damn the reader to
anxiety over very significant information about their own
lives).
Classifying Audiences by Age
Research has shown that certain techniques and styles are
suitable for readers over the age of 40, and others, for those of
later years. These techniques are required by the physical
changes that the size, sensitivity, perceptual acuity,
elasticity, and nerve cell functions of the mature readers:
"When preparing documents for over 40s we need
to compensate for deteriorating vision by building in sufficient
contrast and differentiation between figure and ground, to
increase visibility for the aging reader. This is in fact the
reverse of the process of creating the layered 'quick
bite' texts which appear to be appropriate for younger
readers." (MacKenzie Appropriate
14)
Studies in the 1960s indicated readers were able to read text
more easily and quickly with serif typefaces. Recent Australian
studies suggest that the readers in the 1990s have become
familiar with sans serif typefaces and no longer experience
difficulties with them. (MacKenzie Changing
12) The typography that "works" for any given group
of readers may be whatever they became familiar with.
Street quick-bites of information, trained on video games, and
adept with feature-laden, complex, windowed environments on their
computers -- demands a different standard of design and a more
complex typography. MacKenzie offers this view:
"From personal observations and informal
research with educators in secondary and tertiary institutions it
appears likely that the "TV generation" are developing
different ways of reading and processing visual information to
preceding generations. Not restricted to reading sequentially and
contiguously, the Post-modern and post-Post-modern generations
appear to have developed what we might call "quick-grab
literacy -- the ability to absorb multiple hybrid visual codes
and quick bytes of instant information." (MacKenzie Changing 12)
And Timothy Leary asserts we are on the verge of a whole new
dimension of humanity based on an evolution in communications
capabilities:
"Personal computers that evolve from
contraptions to companions in less than one human lifespan are
part of an overall acceleration of the biospheres systems for
becoming conscious enough to take control. The cellular circuit
resonates with the neural circuit, the communication circuit, the
computation circuit, and the whole planet waking up to itself in
the nick of time." (Laurel
230)
Perspectives on Interactive Print Design
The views on this development and its sources are varied and
reflect existing professional perspectives.
Plain-Language Movement
Since 1970, governments, businesses, and lawyers have adopted
the consumer movement's interest in improving the language in
business and legal documents intended for the average consumer or
citizen. Design and typography of such information has always
been addressed along with language concerns. Thirty-six U.S.
states have legislated clear language requirements. Many of these
regulations set specific requirements for type face or size,
especially to eliminate the "small print" so often
complained of in legal documents. (see B.C. Motor Vehicle Dealers
Regulations)
The goal of professionals in today's plain language
movement is to promote communication through understandable
words, images, and design. According to a mission statement, the
Plain Language Society of B.C. aims to "promote the use of
language that meets the needs of the intended audience so people
can understand information important to their lives". Plain
language advocates favour the modern typography:
"When you select type for your publication, use
comfortable typography. Don't make readers work too hard to
understand you. When you plan your typography, ...To be
effective, text should be easy-going on the eyes. In fact, the
typeface should be somewhat invisible, subordinate to the
message." (Bagin)
Bagin blames the visually jumbled, interactive approach to
typography on the wide availability of the new desktop publishing
programs:
"Flexible software and powerful computers have
given all of us the freedom to select typefaces with the click if
a button. Unfortunately for some, whim and the desire to be
different have seized control, overtaking common sense and
balance." (Bagin)
Paul Stiff develops this further:
"We should pause to remember that the
challenging problems in typography (let alone information design)
are not much connected with what professional designers do or
don't do. This is because most designing is done by people
who are not professional designers. It is done by secretaries,
teachers, office managers, hospital clerks, librarians,
meteorologists, computer service administrators, nurses,
engineers, and social workers; and they have to write and design
notices, forms, signs, instruction manuals, guides, reports,
articles, and so on. These people often can't afford the
services of professional typographers, so don't get much, or
indeed any, help from them."(Stiff
231)
With an interactive, deconstructionist, and post-modern design
set as a model, these untrained information designers are going
even further in their experimentation Â-to the disadvantage
of their readers.
Post-Modern Design and Typography
Social philosophers and political commentators chose to see
the new style of design as another expression of post-modernism.
To this end, they must classify the prevailing style standard,
which has become the plain language and legal standard, as
"modern" and give it artistic and political roots.
"Modernist thinking encouraged the belief that
if the message was presented clearly and legibly then
communication would take place. The work that was done in Europe
by the Bauhaus and Swiss typography movement are excellent
examples of this clean, clear approach to graphic
communication... Post-modern and constructionist theory allow us
to understand that meaning can only be generated when the reader
engages with the printed words. We now understand that meaning,
and thus communication, is brought into being by the interactive
relationship between the reader and the document." (MacKenzie, Changing 11)
Michele-Anne Dauppe explains that interactive design is
post-modern because its purpose is to: "engage the audience
with the text, to make the audience `work', and to emphasise
the `construction' of meaning. Radical typography might aim,
not to flow seamlessly, legibly, but to halt and disrupt, to
expose meaning and language as problematic." (Stiff 239)
It is certainly post-modern in the way it brings the
background to the foreground and treats disparate elements as of
equal importance in such a way as to "destructure" the
essence of the message. As Jon R. Snyder introduces the views of
post-modernist Gianni Vattimo:
"Hermeneutic ontology, however, maintains that
there is no longer any fixed difference between essence and
appearance, subject and object, or centre and periphery, and that
therefore `the occurrence of Being is ... an unnoticed and
marginal event which takes place in the background in the post-
modern era. ... Everything in the work of art is ornament or
decor, insofar as the post-modern work of art, like post-modern
Being itself, has no essence or centre which could then be used
to distinguish what is proper to the work from what is
inessential or marginal to it. ... ornament `becomes the central
element of aesthetics and, in the last analysis, of ontological
meditation itself.'" (Vattimo xxxii-
xxxiii)
According to Snyder's comments here, the interactive
design attack on linearity makes this style post-modern:
"The philosophy of post-modernity seeks to shake
off the `logic of overcoming, development, and innovation'
that has been elaborated and sustained by modernity, although the
meaning of this effort is not altogether clear, for it leaves us
uncertain as to what the shape of history or even the nature of
time itself would be without such a familiar and reassuring
logic. Nevertheless, the aesthetic model of a discontinuous
historicity outlined above suggests that there are indeed
possible ways of experiencing history and time other than those
supplied by modernity. The domain of the arts, in particular, has
seen an intensive search in our century for a means by which to
break free of linearity in representing temporal and historical
processes." (Vattimo,
xxxvi)
Stiff suggests that the myth of the "passive reader"
is just another excuse for the designer to do as she pleases,
which he calls the "designer-centred ideology" which
works at cross-purposes to "user-centred communication
design". (Stiff 238) Certainly, a
focus on "the other" or "communal needs" is
more modern than post-modern.
Fine Art and High Art Design
Graphic designer and Vancouver Community College instructor
Albert Dell said in a recent conversation that "classic
graphic design" is based on the ease-of- reading principle.
By contrast, he says that the newer trend is to apply fine-art
principles to page design and typography. This approach does not
concern itself with readability. Instead, it allows the graphic
designer to express himself or herself as an artist. A former
architect familiar with this historical development in both
fields, Wurman says:
"I am concerned with public access to experience
and to information, with giving people new ways to look at their
environment, their lives. In fact, I regard myself as a teacher
about physical and emotional experience, one who communicates via
a printed page that has been stretched to new applications. And
as a teacher I want to test my ideas about how people learn to
decode experience, especially experience that relies on visual
understanding--shape, color, relationships between objects and
empty space." (Wurman 47)
The role he describes is that of an artist --but in this case
an artist of information. Wurman addressed the high art
approach:
"The language of information transmission is
laden with traps that lead us away from the concerns of
performance and toward anxiety, confusion, and
misunderstandings... Looking good is being good. The disease of
looking good is confusing aesthetics with performance. A piece of
information performs when it successfully communicates an idea,
not when it is delivered in a pleasing manner. Information
without communication is not information at all. It is an
extremely common, insidious malady among graphic designers and
architects to confuse looking good with being good. The cure
obviously is to ask how something performs."(Wurman 125)
An artist of information has a motivation outside himself. The
fine artist applying his skills to information delivery takes
liberties necessary to express his inner turmoil --behave like a
brat.
Wurman quotes from a conversation with Ed Schlossberg, museum
exhibition designer:
"I think that the idea of letting these spoiled
brats design things which are awards to their own ingenuity is
outrageous. The task of a museum is to create an event that
doesn't tell you how wonderful the designers are, but instead
provides a context where you can feel better about and understand
the people around you. I think the thing that was so wonderful
about Shakespeare was that in addition to being a great writer,
he knew that his audience was full of drunken kids and very fine
ladies and that all of them came from different levels, so he
tried to entertain all of them at different times. So many things
that we do are really geared to a specific audience-- other
designers or very wealthy people. The fact is that they are a
very exclusive, small segment of things. It shouldn't be a
choice between mass or class, and it should be a choice to do
something well that has broader appeal. (Wurman
132-33)
Stiff complains of Hermann Zapf's assertion that
"typographic creativity can be expanded... as long as it is
controlled by people with knowledge and taste" because it is
an elitist and "unashamed appeal to the authority of taste:
he means people like him, but not me, and certainly not
you." (Stiff 239)
Digital Design Approaches
Young people have learned to read, play and work with
interactive video and computer programs and have come to expect
similar style in printed materials. The developing multi-media
environment aggravates the problem Gary Emery, an Australian
typographer, poses for typographers, to: "confront
television and film media on their own terms and compete
aggressively for attention". (MacKenzie
Changing 14)
One expert on computer software design suggests that the
jumble and clutter of some computer program screens is
unnecessary and undesirable. Theodor Nelson discusses
"elements of bad design" and
"featuritis and clutter... [which] is taking on
new forms. In the popular iconic world, it becomes a new style of
screen clutter. You face a screen littered with cryptic junk: the
frying pan, the yo-yo, the bird's nest, the high-button shoe.
Or whatever. You must learn the nonobvious aspects of a lot of
poorly designed screen furniture and the visual toys: what they
actually do, rather than what they suggest. You must explore the
details of each until you understand what it `really' means.
In the old days, you tried to understand the various input
commands and their maze of options. Today, you try to understand
what the icon means." (Laurel
236)
Nelson is credited with first conceptualizing the
interconnected information web that hypertext has permitted. He
alludes to the limitations of the past when the computer screen
was limited by a conceptual link to two-dimensional paper:
"Once we leave behind `two-dimensionality'
(virtual paper) and even `three-dimensionality' (virtual
stacks), we step off the edge into another world, into the
representation of the true structure and
interconnectedness of information. To represent this
true structure, we need to indicate multidimensional connection
and multiple connections between entities."
He then discusses what is desirable in future:
"Tomorrow's new principles will involve both
old concepts and new, fitting under new principles of
visualization. These new principles must and will be lucid,
vivid, and obvious, once you have seen them. They will be spatial
because a screen is spatial, indicating multiple connection and
multidimensional connections." (Laurel
241)
Nelson recognizes that two-dimensional paper has internal
limitations and cannot be treated like a multi-media
environement. The opposite position is reflected in
MacKenzie's comment here:
"The digital technology of recent decades has
allowed a revolution in the look of the printed page. New
generations of computer designers are challenging the traditional
typographic assumptions of previous generations, by turning text
into a set of visual elements to be taken apart, visually
interfered with and reconstructed in a way that challenges
readers to put it together for themselves to figure out the
meanings." (MacKenzie, Changing
11)
Stiff explains one approach to this:
"It may be more productive to think of style as
something which appears as a constitutive art of every
communicative event, as the visible consequence of a position
adopted -- intentionally or not -- by writers and designers in
relation to the readers which they imagine. So style is two-way:
it may be initiated by writers and designers, but is actively re-
interpreted by readers." (Stiff
235)
Unfortunately the reader is as often forgotten or ignored as
"imagined". Discussing the different approaches to
document design taken by electronic publishers and traditional
craft typographers, Stiff discusses the missing reader and the
question whether the writer's logic can be communicated to
the reader:
"This raises all sorts of sticky questions about
writers' intentions and their visible realization, and about
the relevance of those intentions to readers' own purposes
and questions. But the sticky questions are no sooner implied
than forgotten. It follows that when actual documents and their
appearance do get discussed, the lack of productive models of
what readers do when they interact with them means that the terms
available for that discussion are usually the most simplistic
kind of `aesthetic' preferences. And while there may well be
aesthetic components to writers' intentions and readers'
expectations, these may not be enough to support a productive
approach to, let alone a theory of, the design of effective
documents." (Stiff 233)
Discussing the disastrous results of putting computer
programmers in charge of "the artistic integration of the
mechanisms they work with", Nelson said:
"It is nice that engineers and programmers and
software executives have found a new form of creativity in which
to find a sense of personal fulfillment. It is just unfortunate
that they have to inflict the results on users." (Laurel 243)
No Resolution is At Hand
The plain language approach to document design which is
adopted for important safety, health, business, and legal
information may not be of general application to all audiences or
purposes.
The Bauhaus style may appeal to the older person because it
accommodates the reader's physical deterioration. It may
appeal to those over 40 years because it is the style of the
texts from which they learned to read. If Bagin is correct about
the interactive style, it doesn't work for older readers:
"Unfortunately for some, whim and the desire to
be different have seized control, overtaking common sense and
balance. ... The effect cancels itself out, creating a frenzy
that doesn't communicate."
The question is whether Bagin is expressing denial and
resistance arising from generational anathema of plain language
advocates toward interactive design.
MacKenzie lauds interactive design. It is easy to agree with
her assessment:
"For successful communication to take place we
need to engage and sustain the attention of the reader. While it
may be appropriate to provoke the youthful reader to participate
in the construction of the message, aging generations are more
likely to become engaged with documents that are inviting because
they are easier on the eye." (MacKenzie
Appropriate 14)
Once engaged visually by exciting design, do young readers
need linearity and structural logic to grasp meaning? Research
remains to be done, and needs to be done, to find what styles and
techniques will both arouse the interest of youthful readers and
facilitate their understanding of the text. It seems the youthful
reader has greater physical abilities and different cultural
expectations. It is yet to be determined whether their actual
information processing skills are different. Even those who
advocate for interactive design as post-modern expression admit
that it may not facilitate communication:
"To date, little research has been published
discussing how teenagers are interacting with deconstructed
printed texts. We do not yet understand whether the younger
generation is developing new ways of constructing meaning from
such texts, or indeed, whether they even do generate
meaning." (MacKenzie Changing
12)
It remains to be seen whether the type of design that requires
the readers active participation in interpreting text is suitable
for delivery of reference rather than pleasurable information.
Yet the advocates of the interactive print design do not hesitate
to use it and to promote it. Wurman cautions:
"The information traps ... exist because people
take them for granted... We accept that tax forms should be
confusing, legal documents should be written in legalese, and
that we should spend hours everyday trying to decipher charts and
graphs." (Wurman 135)
Friedrich Nietzsch, in The Gay Science, said:
"Those who know that they are profound strive
for clarity. Those who would like to seem profound to the crowd
strive for obscurity. He is a thinker; that mans, he knows how to
make things simpler than they are..." (Wurman 134)
It has been a "given" in technical communication
that an information designer should make things more apparent
than they are, and the graphic designer should make the internal
structure or logic transparent. Whether this is also necessary
for facilitation of information-processing by the younger
generation needs to be determined. Stiff suggests that even with
research results available, the high art and post-modern
designers will not change their approach. Their approach has been
consistent in spite of research detrimental to it. Stiff reached
back to 1968 to the Working Party on Typographic Teaching:
"Inadequacies in teaching mostly stem from the
treatment of the subject as a form of personal visual expression
.. the emphasis on so-called originality often results in mere
stylishness which disguises a complete absence of original
thinking." (Stiff 240)
And, to 1977 to quote Michael Macdonald Ross and Eleanor
Smith:
"We have been astonished to find that most
experimental psychologists dismiss the experience of
practitioners with scorn; and equally astonished to hear famous
designers say that no experimental findings at all are of the
slightest use to them. ... We see here two epistemologies
(knowledge from controlled experiments vs. knowledge from
personal trial and experience) and two tasks (universal knowledge
vs. particular solutions). The question is, shall these
differences continue to cause misunderstanding, or can they be
mutually supportive?"(Stiff
240)
Timothy Leary may have pinpointed the thinking error that
permits the argument that print media must change to mirror the
incredible multimedia capacities of computer screens. Leary
says:
"The screen is where the interpersonal,
interactive consciousness of the worldmind is emerging. ... The
personal computer is based on the way individual people deal with
ideas and information; the interpersonal computer interface will
be based on how people communicate with one another. Realizing
the full potential of the human-to-human model will require a
strong new interpersonal perspective." (Laurel 232)
And this may lead us to question whether reading print media
is interpersonal communication or merely self-expression. The
interconnectedness of people that is the point of communication
and the internal structure of information that is to be
communicated militate against the assertion that the designer may
force the reader to construct both the surface features and the
essential meaning of the writer's message. As Schlossberg
said above: "So many things that we do are really geared to
a specific audience--other designers or very wealthy people. The
fact is that they are a very exclusive, small segment of
things." We should take the same attitude toward interactive
design, first to determine if it is suitable for younger
audiences for all purposes, and, second, to learn whether it will
work for broader audiences.
Bagin, Carolyn Boccella, "The Good, The Bad, and The
Ugly" Clearly Better, 1, No. 1
(1994) Center for Clear Communication, Rockville, Maryland.
Leary, Timothy "The Interpersonal, Interactive,
Interdimensional Interface", Timothy Leary, The
Art of Human-Computer Interface Design, Editor:
Brenda Laurel, Don Mills, Ontario, Addison-Wesley Publishing
Company, Inc. 1990
MacKenzie, Maureen, "Our changing visual environment:
Questions and challenges", Communication
News, 7, No. 4 (1994) 11-14, the Communications
Research Institute of Australia, Hackett, Aus.
"Appropriate typography", Communication
News, 7 No. 5/6 (1994), 13-14, the Communications
Research Institute of Australia, Hackett, Aus.
Nelson, Theodor Holm, "The Right Way to Think About
Software Design", The Art of Human-Computer
Interface Design, Editor: Brenda Laurel, Don Mills,
Ontario, Addison-Wesley Publishing Company, Inc. 1990
Poynor, Rick, and Edward Booth-Clibborn, eds. Typography Now: The Next Wave, Ohio:
F&W Publications, Inc., 1991
"Rapport on Plain Language Lay-out: Guidelines and
Choices", Rapport: News about plain
language, 4 (1992), Vancouver: Rapport
Communications
Stiff, Paul, "Structuralists, stylists, and forgotten
readers", Information design
journal, 7 (1994) 227-241
Vattimo, Gianni, The End of Modernity: Nihilism and
Hermeneutics in Postmodern Culture, translated and with an
introduction by Jon R. Snyder, Baltimore: John Hopkins University
Press, 1988
Wurman, Richard Saul, Information Anxiety: What to
do when information doesn't tell you what you need to
know, New York: Bantam Doubleday Dell, 1990
© 2000 Cheryl Stephens All rights
reserved.
Back to Cheryl Stephens main page.